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- On Sat, 13 Jan 1996, Johan Klockars wrote:
-
- > When you shrink the screen size in the way we do now, by simply drawing to
- > a smaller area, wouldn't it be possible to switch graphics mode on the fly?
- >
- > What I mean is:
- > - Use a monochrome mode while the top part of the screen is displayed.
- > - Change to TC mode by HBL interrupt just before the 'play area' is reached.
- > - Switch back to monochrome by another HBL interrupt to display the bottom.
- >
- > That should save lots of bandwidth with a small window, and would be
- > possible to combine with the suggestions above if needed.
-
- Actually, that is overkill. There are VIDEL resters that set this
- directly. You just specify the size of the screen and it disables bus
- accesses during the drawing of these parts of the screen. I guess that's
- what you were looking for?
-
- > Jaguar DOOM uses something similar to 160x200 IIRC, and it looks very nice.
- > Running BAD MOOD with a width of 320 will always be pretty slow on an
- > unaccelerated Falcon, so the window size will have to be decreased somehow.
- > Whether a small window is better than more blockiness is a matter of
- > preferences, I think.
-
- Usually (in demos) a "double width" resolution is used. That means that
- each pixel is updated as a long, effectivly putting two pixels at the
- same time. It does not save anything my means of the ammount of data to
- copy to the screen, but it means that you only have to calculate half the
- data. This means that the smallest possible resolution to use, while
- updating the full screen is 144x100.
-
- --
- Elias Martenson
- elias@omicron.se
-
-